Fight Locations — Indoors

Abandoned Tenements

By Dave Maple

Abandoned buildings are a common place for gangs to hang out so it is likely that the players will eventually investigate one to discover an army of mooks just ready for a punch up or shoot out. Abandoned tenement blocks tend to be in a poor state of repair, vandalised, with broken windows boarded up and the smell of decay in every room.

The police will be slow to respond to anything happening in such a location, since there is little risk of property damage and most decent citizens would not be hanging round an abandoned building.

Cool Things That Could Happen

Brothel

By Dave Maple

There are many reasons the players could get involved in a fight in a brothel. They could be investigating an organised crime syndicated that happens to run the Brothel. They may have stumbled in through a back door chasing after mooks. They may have a contact there as the girls could learn some useful information from pillow talk with some local crime boss or corrupt official. Perhaps they are even there for less innocent reasons…

A fight scene in a brothel should involve mooks getting knocked through thin walls into different rooms, chasing enemies (or being chased) from one room to another, imagine lots of rooms with interconnecting doors. This will give plenty opportunity for catching bystanders in compromising situations. Most of the cool stuff below involves such situations.

Cool Things That Could Happen

Inspiration

The Corrupter, Big Trouble in Little China

Casino

By Ike Porter

Casinos vary in shape and size, and usually the gaudier the building the better. From recreations of the TajMahal, the Great Pyramids, and British Castles, to forms truly bizarre with huge guitars on the facade. On the inside, however, it's simply shades of the same colour. Restaraunts (see fight locations:restaraunt for into) and hotel rooms (ditto) are there at no extra charge, but what you're really there for is the glitz, the glamour: the casino floor.

Cool Things That Could Happen

Inspiration

City Hunter, God of Gamblers, virtually any James Bond film.

Church

By John Fiala

The center of the religious life of the community. The some sombre and holy place in town. Naturally, we want to kick some butt once we wander into one. Your basic church is a huge open space, with lots of pews, hopefully some pillars, an altar up front (as ornate as your denomination likes), and lots of blue-haired ladies tsk-tsking at all the commotion.

Cool Things That Could Happen

Inspiration

The Killer, Face/Off

Cinema

By Davide Mana

In tactical terms, a cinema is a wide, mostly dark space full of innocent bystanders and row upon row of chairs blocking the way. Theoretically, movement is possible only along the aisles or, with some difficulty, along the rows of chairs. Often there's a balcony as well. A cinema is a place where traditionally someone can go and hide: in the darkness of the room, the back of someone's head is pretty much the same as the next. Also, it is a traditionally certified place for clandestine meetings. Lee Oswald was caught in a cinema. Dillinger was killed outside of a cinema.

Cool Things That Could Happen

Inspiration

The Replacement Killers, Matinee, An American Werewolf in London, The Blob, City Hunter, Gremlins…

Circus

By Alan L. Krause

Every so often the circus comes to town. Usually arriving unseen at night, the large tents of the circus which are its trademark spring up over night like mushrooms. The circus transforms an old parking lot or hay-filled fairground into a crowded, bustling showcase of the amazing, fascinating, and disturbing. Once the local populace has sated its appetite on the visual buffet the circus offers, the circus pulls down its tents, packs up the animals, and leaves the town as they arrived — quietly, and in the dead of night.

The structure of a circus is fairly standard — one large tent (the 'big top') houses the main attractions (trapeze, animal acts, knife throwers, cannon-ball man, etc.) and makes up the central hub of the circus. Surrounding the big top are side shows (such as the always in demand freak show), games of skill (“Three balls for five dollars. Step right up and win your sweetie this lovely six foot stuffed dove…”), food vendors, and static animal exhibits. Separated from these parts are the carnival workers' (called “carnies”) living quarters (usually motor homes) which are off limits to carnival visitors.

The people who work in the circus form an extended family of sorts, and are very suspicious of outsiders. When a problem arises in their domain, they are hesitant to call for outside help and prefer to take care of it on their own terms. The group of roughnecks who help set up the tents and other structures (called the “Irish Brigade”) also serve as an an impromptu riot squad. They will most likely not be incredibly happy if a seed of the secret war blossoms in their midway. Treat them as big, tough, loyal (to the carnival) mooks with sledgehammers, crwobars, and tent pegs.

From the player's perspective, the circus is a crowded public place where anything can (and everything will) happen. Loud noises, weird costumes, and interesting odors abound. There are plenty of innocent bystanders to get in the way while the circus is open for business, and the hustle and bustle of the carnival is able to hide/disguise a surprising amount violence (see below).

Cool Things That Could Happen

Inspiration

Octopussy, Batman Forever, just about every circus I've been to.

Garage

A garage, also sometimes known as an auto shop or body shop, is a great place to stage a fight simply because of all the dangerous props available. Garages will be filled with a variety of tools, gadgets, equipment, and electrical devices, most if not all of which can pose a serious risk to life and limb if used correctly. Garages tend to be cluttered with this stuff, and a lot of it is often in a state of disarry. In other words, there will be plenty of things lying around for your PCs and GMCs alike to utilize in the pursuit of mayhem. More than this though, garages make great fight locations because they just have a lot of atmosphere. Be sure to describe the smell of oil and exhaust and the sound of power tools when you describe the scene.

Cool Things That Could Happen

Inspiration

Twin Dragons

Hardware Store

By David Eber

Hardware stores come in a number of different shapes and sizes, from the small mom and pop business to the mid-sized home and garden store to the vast warehouse type home centers (e.g. Channel, Hechingers, Home Depot, etc.). The location you choose is going to have a huge effect on the way the fight runs. Small stores tend to be very cramped, with little room to move, plenty of close combat, and lots of collateral damage. In contrast, the large warehouse type stores are so big that you could concievably stage a car chase inside of one. In general, the small stores are ideal for small fights, when you want the characters to mix it up tight with each other. The big stores are great for larger combats, when you want your players to take on hordes of mooks and engage in some flashy destruction. Either way, any hardware store should be paradise for Techie characters, who should be encouraged to engage in some A-Team style kitbashing if at all possible.

Cool Things That Could Happen

Ice Rink

By Tave

Well, at an ice rink, what's cooler than the ice? A few ideas:

Cool Things That Could Happen

Inspiration

Sudden Death, For Your Eyes Only

Laboratory

By Rob Vines

What could bring a Feng Shui party to a research lab? An obvious scenario would be for the party to have to break into a government or corporate lab to get their hands on some device. During the break-in either the police, lab security, or agents of another faction (possibly after the same McGuffin) comes by, and the stage is set for some high-tech mayhem.

Another idea: a raid on a Buro or Lotus-backed secret lab. Let your party find out about an experimental cloning facility or a massive mind-control ray being built in the hills overlooking Hong Kong, and they'll be begging you for the chance to go kick some mad-scientist butt.

Or perhaps one of your characters in her “day job” works at a lab. Techies are obvious candidates, although gadget-heavy Masked Avengers or certain Everyday Heroes could have scientific ties. Send a hit team after her, or have someone try to kidnap one of her co-workers — the guy who just figured out how to reproduce that cold fusion experiment, for example. This can work as a solo adventure, or the character on hand call the rest of the group in for a little equal-opportunity mook mashing.

Cool Things That Could Happen

Inspiration

Almost any James Bond movie has a fight in some Mad Scientist's lab. Face/Off and Operation Condor for the creative aerodynamics. Terminator 2 has the destruction of the lab where they're building SkyNet and a good example of what you can do with liquid nitrogen.

Library

By David Eber

The library is a location that is near and dear to my heart, as I worked in one at the information desk for six months, and spent a lot of time in the library while working on my M.A. On more than one slow afternoon I would find myself daydreaming about this very topic, imagining a John-Woo style gun battle breaking out amidst the stacks.

Libraries come in a variety of sizes, from small local libraries to mid-size locations with two or more floors to large university establishments. Libraries also offer a lot more than just books and magazines now: videos, CD's, casettes, microfilm, microfiche, internet, and computerized card catalogs and loan services can be found in many libraries. It all depends on the location. Libraries also host guest speakers, community meetings, presentations, story-times, special exhibits, and a variety of local events. With all this in mind, the library becomes a fertile ground for creative chaos. If you haven't done so recently, go visit your local library, and get a feel for how a fight could be set up, and what might occur when it breaks out.

One other thing of note: despite the stereotype, libraries are not all that quiet, at least not the public ones. A mid-sized library is usually full of people, many of them children, taking books out, brining them back, using the services, asking questions, and being a nusiance. Don't expect a sterile combat in a library. Combatants will have to deal with masses of panicked people getting in the way of things once the mayhem begins.

Cool Things That Could Happen

Mall

By David Eber

This is a location that is not so near and dear to my heart, as I spent two less than fruitful years working in one. However, a mall is a great place for a fight, mainly because it has a lot of stuff. Stuff includes all the items for sale in the stores, all the furnishings in the stores, all the furnishings in the mall, and all the customers too. That, of course, only scratches the surface. I'm assuming most, if not everyone reading this has been in a mall at least once in their lives, so I think I don't need to go on any further. However, before we get to the cool stuff, you should keep in mind the major areas found in most malls:

Anchor Stores
These are the large department stores. Every mall has at one at the very least, and larger ones may have as many as half a dozen. These stores are, quite honestly, seperate locations in and of themselves.
Food Court
A large open area filled with tables and chairs, ringed by a number of fast food restaurants. These vary somewhat in shape, size, and number of restaurants, but are otherwise more or less the same from mall to mall.
Courtyards
Well, not exactly. What I mean are the various “open” areas found within a mall, areas not occupied by escalators, elevators, plants, fountains, benchs, or carts. These areas are often used to hold special events, such as where children visit Santa Claus and the Easter Bunny.
Stores
Well, of course. Needless to say, these vary tremendously, but are relatively consistent from mall to mall. Look for clothing stores, shoe stores, restaurants, music stores, bookstores, toy stores, video arcades, and lots of specialty stores.
The Mall Proper
These are the corridors which make up the length of the mall, along which all the stores line up. They tend to be wide, with high ceilings, and are usually cluttered with things like benches, trash cans, potted trees, and the like.

Cool Things That Could Happen

Inspiration

Police Story, The Blues Brothers, Bodyguard from Beijing.

Morgue

By Dave Maple

The players could end up in a morgue for a number of reasons, but hopefully not for the obvious one. The most likely reason for a fight in a morgue is if they are investigating a dead body and the mooks want that body destroyed/recovered, or want an item on the body.

Whatever the reason there is plenty of fun to be had with the dead.

Cool Things That Could Happen

Inspiration

Hard Boiled

Nightclub

By David Eber

Although all nightclubs basically serve the same purpose, i.e., a place for people to drink and dance, they vary tremendously in size, layout, location, appearance, clientele, and virtually everything else. They range from small, underground basement clubs to large, upscale discotheques to bars with dance floors and live music. Clubs cater to a wide variety of tastes, so part of setting a scene in a club is deciding what kind of club it will be. The location and the music will largely determine who patronizes the club. Hip-hop, house, techno, industrial, Latin, modern rock, and even country-western are some of the choices, and thus the crowd will range from college students to yuppies to punks, Goths, and more. Seedier clubs can also have their share of gangsters, lowlifes, and other dangerous types. The one thing all clubs have in common is that they're dark, filled with loud music, and crowded with people.

Cool Things That Could Happen

Inspiration

The Crow, The Replacement Killers, The Last Dragon.

Police Station

By Tave

First off, I have played Resident Evil 2, and yes I thought it was too damn short. But, I liked the police station design. However, do not make a police station full of weird switches and zombies. Your players will look at you like you are a baggie filled with toxic waste and never take you seriously ever again. Now, on with the show…

Cool Things That Could Happen

Inspiration

The Terminator, First Blood

Restaurant

By Dave P. Blewer

Every Feng Shui series should have at least one battle in a restaurant, they make prime low power Feng Shui sites (see Baptism of Fire, in the main rulebook for one such site, The Eating Counter), but also serve for good locations for ambushes, assassination attempts and all sorts of random violence.

Cool Things That Could Happen

Inspiration: Loads of films, those that come immediately to mind include: Hard Boiled, Mr Nice Guy, Rush Hour, Dragons Forever, Dead Heat, Many Bond Movies, and Once Upon a Time in China.

Sauna

By Davide Mana

Words like hot, wet and misty spring to mind: white tiled rooms full of hot fog, people wearing only towels around their hips and shoulders, discussing “business”.

Steam baths are usually large, with more than a single room. Down the hall, you'll find a massage room, showers, and maybe a pool. Executives, brokers and other businesspeople, gangsters with their bodyguards and Sumo wrestlers often grace this kind of institution. Men and women do not mix (only Peter Gabriel was so lucky in that old video), but in some cases the two sections might be separated only by a rather thin wall (so that men can hear the women laugh on the other side… and wonder).

Steam is produced in a boiler room and comes in through a series of grates. Gangster film folklore has the sauna as the place were “the friends' friends” meet to discuss delicate matters. The steam bath is public enough not to attract suspicion and private enough to grant privacy. And just try and smuggle in some heavy weapons, dude.

Smaller saunas can also be a classy addition to an already classy establishment: an elite hotel, an exclusive ski resort or a mountain chalet, a large house or mansion.

Wood lining substitutes for tiles, and often there's a small coal stove in a corner, with a bucket full of water to slowly pour on the embers. Gender segregation is not strictly enforced, as this kind of place tends to be smaller, more private, for the patrons to use at leisure.

The small sauna is common fare in cheap (and also not so cheap) murder mysteries: the bad guy locks the victim in the sauna and pumps up the steam. It offers less possibilities as a fight location in itself — but it's great for staging an ultra-close range combat scene, fast and lethal.

Cool Things That Could Happen

Inspiration

Maximum Risk, Goldeneye, The Blues Brothers (just to see how conspicuous a large group in a Turkish Bath can be).

Sex Shop

By Colin Chapman

Cool Things That Could Happen

Slaughterhouse

By Colin Chapman

Cool Things That Could Happen

Inspiration

Predator 2

Strip Club

By David Eber

Another location which is near and dear to my heart, strip clubs have all the ingredients necessary for a stylish and exciting fight: loud music, flashing, colored lights, dark, confined spaces, and, of course, a lot of half-naked women (at least this would seem to be essential, judging by the number of movies that manage to work in a scene in a strip club). In fact, a strip club is essentially a bar with a stage and dancers, though the specifics vary from club to club.

Strip Clubs vary from local go-go bars to upscale gentleman's clubs. The core concept is the same, but everything else varies quite a bit. The basic strip club is essentially a bar with one or more stages behind, on the end of, or apart from the actual bar. There are also bathrooms, a dressing room, and a DJ booth. There may or may not be a kitchen and a seperate “couch-dance” room. Gentleman's clubs tend to be much larger, with bigger, raised stages that are less accessible to the patrons, often along with seperate smaller stages. Gentleman's clubs tend to look more like dance clubs, and the seating oftne consists of plush seats rather than metal chairs.

People in a strip club include the dancers, bouncers, bartenders (often as scantily clad as the dancers), the DJ, and the patrons, who include horny college students, businessmen in suits, average working guys, lonely outcasts, bachelor parties, and drunks. In short, pretty much anyone, even some women. Naturally, they'll all panic when the shooting starts, though the bouncers may wade into the fray, especially if guns aren't involved.

Cool Things That Could Happen

Inspiration

Full Contact, Striptease

Take-out Restaurant

By David Utter

“Take out” takes on a whole new definition when characters and mooks swing in to action. The basic fast food joint has an open dining area with a number of fixed booths, tables, and chairs. There may also be free standing chairs, tables, high chairs (put the kid down before ya swing it at the mook), etc…

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Toy Store

By Colin Chapman

Cool Things That Could Happen

TV Studio

By Tave

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