MacTime Trouble
By ThunkThis is a classic adventure featuring a partial shift, a trip to San Francisco 1850 and the attack of a Feng Shui site. You'll surely need adaptations to your campaign, so some elements are left asidel Fill them in as you please. The 69 AD sourcebook wasn't released at the time, so you'll find the Lotus politics for 1850 a bit different.
I used Jiang Biao and Cho Kui from “Pai Lai” in the “Marked for Death” book because my players held a grudge against them and I just love recurrent bad guys. Feel free to change this as it best suits you. You'll need a supernatural creature with the Corruption schtick, though, if you want to use the melodrama between two GMCs.
Backstory
1850 is one of the priority targets of Gao Zhang, especially the West Coast of the United States. Numerous Chinese immigrants reside there, and Hand members are reluctant to live in such a wild and chaotic country. In the past few months Lotus operatives have gained a great part of the areas Feng Shui. Acting without caution, Jiang Biao, the Lotus sorcerer in charge of the operation, hasn't been attentive to the possibility of a temporal shift that could reveal his presence to future junctures. The last site he took was a gold mine belonging to Colm McDonald, who had emigrated from Ireland with his two sons Liam and Sean after the Potato Famine. The McDonalds have been killed in the attack, and the problem is that Liam's great grandson: Ron McDonald would have founded the well-known fast-food chain. Normally, history would have patched this up, resulting in McGeralds or McSomething. However, because of all that Lotus-oriented Chi, we instead end up with an international chain of Chinese restaurants called Ming, with the same “M” logo, red-and-gold pagodas and a mandarin replacing the clown. They serve good Shantung food — spicy, with noodles, a few rice dishes, duck and chicken (the specialty: beggar's chicken cooked in clay).
The Ascended haven't noticed anything before the shift, busy as they were taking the Indian sites of the area. When the McDonalds disappear they are likely to send an investigation team, but this could take a few days asking for authorizations and stuff, so the PCs should have solved the problem by then, as usual.
The Jammers have learned about a Lotus operation (thanks to Netherworld contacts) and have begun a Blow Things Up campaign in the area. They have struck blindly, hitting mostly Hand interests through the Jade Fists organization (see below).
Hooks for Characters
The fun with shifts is that you can use PCs' acquaintances and warp them into something completely different. Here are some ideas I used:
- My players were living near the Eating Counter at the time, so they met a plump and bitter Carina Chen running the Ming restaurant alone in Temple Street. (Her father died of a heart attack couple of years ago).
- Some friend could work in the all-night Ming on Peking Road. Or the cop character could stop there for an early breakfast after a long stakeout.
- TV commercials about new toys in this week's Happy Mings.
- Try to put a lateral reincarnation of some lost/abducted character tied into one of the PCs' melodramatic hooks. Of course, he doesn't remember the PC. (That's how Egon, our Ex-Special Forces met his long lost buddy Charlie working as a cook in the former Counter.)
Note about the Shift
Normal people won't remember anything about McDonald. The Mings have always been here, and worse, people in Hong Kong have never seen a hamburger! All this should be strange enough to convince the heroes to do some library research.
Ming Corporation
The Ming Corporation can be traced back to the Mings of San Francisco who migrated in 1849 and opened their first restaurant in 1850. It worked out pretty well and his brothers and cousins opened other restaurants in the 1890s. It became a multinational company in 1954. If someone looks for the history of McDonald, he might find that the rest of a large Irish clan was obliterated in 1850 in San Francisco in some obscure fight over the possession of a mine.
Scene One: Trip to 1850
There's a gate to 1850's San Francisco in the vicinity of the Fire Pagoda. The PCs should find this by talking to the Prof or to some other Netherworld dweller. It is located in the entrance of a wine shop, in the town that surrounds the pagoda. The town is comprised of sandy streets, white and copper houses with flat roofs, and furtive people wearing jelabas and kefiehs to protect themselves from the artificial burning sky. Of course, the shop has had to close since customers who went to buy wine always ended up in a different juncture.
The portal leads to the basement of the Grey Raven Saloon. It's dark, damp, and it smells of alcohol. Piano music seems to come from upstairs. Just as someone manages to come up with some light, the door at the end of the stairs should open and a saloon girl holding a lantern will spot the heroes and begin to scream.
Scene Two: A Warm Welcome
This is just a small fight to reward your players for travelling to a distant time to help people they don't even know. Seeing Chinese people coming out of his cellar won't please Barney White and his customers. Don't forget the extreme racism of those days. A few remarks about yellow faces should spur your characters into action and lead to the good saloon brawl everyone enjoys.
Barney White — Stupid Barman
“You'll pay for my mirror with your blood, yellow bastard!” (Louisiana accent)
- Attributes
- Bod 6, Chi 0, Mnd 4, Ref 5.
- Skills
- Intimidation 7, Info/booze 10, Guns 13.
- Weapons
- Sawn-off shotgun (13/3/2) (This gives a +2 AV bonus within 5m).
- Appearance
- Fat, greasy shirt, mean little green eyes.
Blue-Collar Workers / Cowboys (8)
“Take that coolie!”
- Attributes
- Bod 5, Chi 0, Mnd 5, Ref 4 (They're drunk).
- Skills
- Drive/horse 7, Martial Arts 7, Guns 7.
- Weapons
- Fist (6), glass/broken bottle (8), One could pull out a six-gun (10/3/6) before meeting his sad fate.
- Appearance
- Dirty clothes, face blackened with coal/dust.
Cool Things That Could Happen
- The mandatory mirror behind the bar. When it breaks, Barney moans with pain. There's a label on it: $175.
- There's a small stage with a mariachi band. They keep playing until someone crashes between them.
- When this happens, cancan dancers swarm from behind the curtains. Martial Arts AR of 10 to avoid being trampled and lose 5 shots.
- There are candles on the stage. “Hey Kwan! Your clothes are on fire!”
- Someone should get thrown through the window into the water trough.
- The player piano starts when you slam someone's face on it.
- Don't forget to swing on the wheel-shaped chandelier from the first floor's mezzanine.
- Two cowboys exit from the upstairs rooms, one hand grabbing their belts, the other holding a buffalo rifle. If they get shot, they fall through the balcony and onto the poker table, spilling silver dollars everywhere.
- Whiskey bottles break easily, and it's highly flammable, they say.
- The old Chinese man who cleans the floor could discreetly give a hand to the PCs by throwing soapy water under bad guys' feet.
First Contact
Once everyone has cooled down, the Chinese man introduces himself. His name is Weng Li-Kang , nicknamed Wayne by his boss. He doesn't put up with all these insults for no reason. His sifu has commanded him to watch the portal and this is the best way he's come up with. He asks the reason for the PCs presence and then offers to lead them to his master.
Scene Three: A Meeting with the Fists
The Jade Fists are a secret society founded by Ram Kuei-Ling to help his compatriots and preserve Chinese culture. There are chapters in others towns as well and it is still active in the contemporary juncture. The sect is loosley affiliated with the Golden Candle Society. Ram respects Confucian principles, but the fate of his people is foremost. He won't sacrifice his Fists against evil sorcerers, but he understands the power of Feng Shui. That's why he defends the sites he has acquired: for the future of his people.
Ram Kuei-Ling — Sifu of the Jade Fists
“We might reach an agreement here, my friends.”
- Attributes
- Bod 4, Chi 10 (For 2), Mnd 8, Ref 5.
- Skills
- Medicine 18, Leadership 14, Info/Philosophy 14, Info/Tactics 10, Info/Secret War 9.
- Schticks
- Crane stance, Wings of the crane, Old master shtick: +6 unarmed damage.
- Weapons
- Fist (11), Kick (12).
- Appearance
- Shaved forehead with gray braid, wide smile, 70 years old.
He spent 20 years as a wandering healer throughout all of China and finally married the daughter of a dyer. He was forced to emigrate with his sons when Lau, his youngest, killed a German officer in a fight.
Ram Lau — Ex-Shaolin Monk
“We must put an end to that sorcerer's plot and regain our honor, father!”
- Attributes
- Bod 7 (Str 9), Chi 0 (Fu 6), Mnd 5, Ref 7.
- Skills
- Medicine 7, Martial Arts 12, Info/Philosophy 7.
- Schticks
- Crane stance, Fire strike.
- Weapons
- Fist (10), Kick (11).
- Appearance
- Big muscled arms, Chinese haircut, young and brash.
Being the youngest son of a big family, Lau has grown up with the feeling that he was a good-for-nothing. As a result, he always seemed to show off and try to prove his worth. Back in China, his father sent him to the local temple to learn commitment and patience. This seemed to work until one day at the market when he spotted Chen, his childhood love, being hassled by a German captain. A fight broke out and he killed the scoundrel. They were forced to flee to America along with their families.
Once there, Chen grew angry towards him and told him she wouldn't see him again. One year after, she married a young Irishman named Sean McDonald. The only thing Lau wants now is his father's trust.
Jade Fist Headquarters
I won't try to describe San Francisco 1850 since I'm not an historian and I've never been there. I imagine it like a mix between a Zorro movie and a post-modern western, with white haciendas covered with flowers, muddy streets, loud sailors and gold-prospectors from '49. And of course, no bridge. (It seems that we have lost the bridge, Mr. Mallory.)
The Jade Fists headquarters are in the newly founded Chinatown, in a partially burnt down hacienda converted to a dyeing workshop. The court is full of red and yellow cloth hanging on wire, with containers of precious dye and red handed workers. The PCs will be offered green tea in the hacienda's kitchen (big enough to be used as a living room by the family), and the old Ram will ask for explanations. He is very polite and listens with a smile. He doesn't understand the intricacies of time shifts (and why people enjoy eating meat in bread along with fried vegetables) but readily believes that the trouble in his juncture has produced consequences in the future. He doubts that the restaurant of his friend Ming has anything to do with it.
Once he is sure that the strangers are not enemies, he will explain the situation: The evil sorcerers have led several attacks on his people's power centers, and many have lost their lives defending them. Some have even been destroyed rather than taken, which proves the will of the Lotus to take over the area (That's Jammer work; since no one survived the bombings, no one knows they're involved). He didn't know that McDonald's mine was a Feng Shui site. He can show where it is located and, if the heroes make a good impression on him, lend them 10 of his warriors.
Lau, who has listened to the whole conversation, grows restless when the name of McDonald appears. He knows that the whole family lives near the mine and thinks about Chen. He will ask to lead the Fists, and his father will reluctantly agree (he's lost his only other son in a Lotus attack three weeks ago). If the PCs go by themselves, he'll follow them for a time and then ask to fight side-by-side with them.
Unnamed Jade Fists Warriors (10)
“Taste this fist, enemy of my people!”
- Attributes
- Bod 6, Chi 0, Mnd 5, Ref 6.
- Skills
- Martial Arts 8, Drive/horse 8, Info/dyeing 7.
- Weapons
- Fist (7), Kick (8).
- Appearance
- normal looking Chinese workers, with green pieces of cloth wrapped around their hands — it conceals the dye stains.
Scene Four: Old MacDonald Had a Mine…
This is a one-day horseback journey into the hills. Lau will ask the PCs for tales of heroic fights and who the toughest villain they ever defeated was and similar stuff. He might even tell his sad story to someone he likes. On the way, the party could meet the mandatory mad prospector, willing to share his knowledge of the area and stories of strange things happening: graves robbed, screams in the wind, etc. “Tell ya, this canyon's haunted! Believe ol' Digger McGrady, he know these thangs! Nah come on Alice, dam' mule!”
The mine itself is at the bottom of a canyon. A sign says “McDonald mine. Trespassers will be dynamited. Pray for your soul before entering.” The name of McDonald is written over the name of the former owner: Dos Santos. There are two guards hiding in the entrance: skeletons of the Dos Santos brothers. They're a mess, because they died in a mining accident involving 15 pounds of dynamite. Lots of stuff to try on the skeletons here: picks, old crates, rope, rails (Big Bruiser special!).
Unnamed Skeletons
- Attributes
- Bod 5, Chi 0, Mnd 3, Ref 4.
- Skills
- Martial Arts 8.
- Schticks
- Regeneration: 15% come back each sequence (Matt Smith's rule).
- Weapons
- Tools (8), The Eventual Gun That Unfortunately Still Works (9/3/3-4?).
- Appearance
- dusty bones, some rags showing they were cowboys, prospectors or Mexican soldiers.
There's a narrow corridor with rail tracks and a enough wagons to take everybody. OK, there are no real reasons to hop in and wheel down into a place filled with undead and sorcerers, but if your players are on the right mood, they won't think twice. (Mine didn't, anyway.) Feel free to spice up the descent with some obstacles and other skeletons (a lá Indiana Jones and the Temple of Doom), but don't overdo it. The real fun is coming.
The Lotus Side
They know there's a Jammer team in the vicinity, and they are ready to rumble.
Jiang Biao — Eunuch in a Bad Mood
“You are not Jammers! I will destroy you all the same! Gwa ha ha! … Do I know you?”
- Attributes
- Bod 6, Chi 3 (Mag 10), Mnd 7, Ref 7.
- Skills
- Guns 10, Martial Arts 11, Leadership 14, Sorcery 17.
- Schticks
- Blast(Disintegration, Steam, Fire, Conjured weapons), Heal, Movement, Summoning.
- Weapons
- Blast (12), Sword (10), Bow (8) (bows are Str+2 in my game, it's more fair to archers).
- Appearance
- Purple robes, silver needles in his long hair, long moustache.
Jiang has escaped terminal punishment for his incapacity to guard the portal to 2056 (see “Pai Lai”) by accepting a difficult mission in a barbaric land. He intends to regain Gao's favor by doing it with exemplary zeal and method, ruthlessly crushing everything in his way.
Some ideas for his spells:
- Disintegration: Sacred links of matter, disrupt!
- Steam: Burning breath of the Turtle Dragon!, Geysers from a cursed ground!, Dim sum delicacy!
- Fire: Ring of black flame!, Snakes of burning coal!, Lava from a cursed ground!
- Weapons: Volcanic arrows! (with his bow), Hellish daggers!, Swarm of poisonous needles!
- Movement: Winds of Hell, arise! (stalactites and pointy things)
Grey Skull — Undead Bodyguard
- Attributes
- Bod 7 (Tgh 9+2), Chi 0 (Mag 7), Mnd 4, Ref 5.
- Skills
- Creature Powers 14, Martial Arts 14.
- Schticks
- Damage immunity/unarmed attacks, Inevitable comeback, Blast (burning ash), Armor (2 pts).
- Unique schticks
- He can summon skeletons from the very ground. He needs to make a Creature powers check with a difficulty of 10 plus the number of skeletons he wants to summon. Takes 5 shots.
- Weapons
- Saber (11), Blast (9).
- Appearance
- Ash-colored skeleton, brown robes of a mandarin, gold armor, big saber.
Summoned undead bodyguard from 69. Need more? Oh yeah, he's very naughty.
Cho Kui — Demonic Servant
“You're annoying my master again, I'll make sure this is the last time!”
- Attributes
- Bod 9 (Tgh 6), Chi 4 (Mag 8), Mnd 6, Ref 6.
- Skills
- Creature Powers 10, Intimidation 12, Martial Arts 14.
- Schticks
- Flight, Armor3, abysmal spines2, Immunity/normal bullets, Conditional escalation/+1 Body/Fu power, Corruption (total of +6 AV bonuses).
- Weapons
- Claws, fangs, and tail (16).
- Appearance
- Gargoylesque, blue scales, spikes and leathery wings.
He has kept alive some of his victims (more prospectors) so he can turn them into demons in his service. He hopes there will be a time when he can send them to kill Jiang on some false pretext, thus freeing himself from slavery.
Cho Kui's Minions (6)
“I can fly! I can fly and you gonna die!”
- Attributes
- Bod 5, Chi 0, Mnd 4, Ref 5.
- Skills
- Creature Powers 2, Martial Arts 7, Guns 8.
- Schticks
- Flight, Immunity/normal bullets.
- Weapons
- Muskets (8), Claws (6).
- Appearance
- Much like Cho Kui, but they retain human features: hair, eyes and some clothes (demon with a Stetson and an ammo belt!).
The Jammer Side
You bet they show up during the fight. They wouldn't miss the fun for all the nukes in the Pentagon! They use the Gatemaker to pop into some nearby cave then they rush into the melee with guns blazing and bombs ticking. (Yes, they are already triggered.) They just need some time to plant their satchels on the main pillars and then split.
Buck Head — Cyborg Blow Up Team Leader
“Blow up you! Brrrt! Blow up you! Kaboom! And blow up that! Blam!”
- Attributes
- Bod 8 (Tgh 6), Chi 0 (For 2), Mnd 4, Ref 7.
- Skills
- Guns 15, Martial Arts 12, Leadership 8, Sabotage 12, Info/Netherworld 10, Info/cooking and housecleaning 10.
- Schticks
- Dermal armor (6 pts) (like the creature schtick), Cyber arm with 20mm vulcan gun and thermoactive claws.
- Weapons
- Claws (16), Vulcan (14**/-/100), grenade launcher with armor piercing rounds (20/5/6), Buro Avenger (11/2/6), fireman axe (12), 4 satchel bombs (25), and some minor stuff.
- Appearance
- Big black guy, Afro haircut with holes in it (alloy plates on the left side of his head), weapon-cyberarm, military clothes in bright colors.
A defector from the Cyborg Program, the Jammers offered him a new job in his capabilities. Some dump warriors replaced his robot arm with a magnificent instrument of poetic death taken from a crashed jetfighter and removed the parts of his brain that had slightly mutated. Miraculously, they replaced the lost neurons with electrochips from a domotic system. (Hence the Info skill.) He hasn't been very bright since, but he's a great killing (half)machine, perfect for hit-and-run attacks. Battlechimp knows how not to ask more from him, and that's just fine, he's used to those kind of guys, and he likes them like that.
Unnamed Blow Up Team Jammers (10)
“Blow up you! Blam! Blam! Blow up that! Boom! Blow up me! Nooo! Kablam!!”
- Attributes
- Bod 7, Chi 0, Mnd 5, Ref 5.
- Skills
- Martial Arts 8, Guns 9, Sabotage 8.
- Weapons
- Diverse SMGs (10/5/30), 2 satchel bombs (25), knives/clubs (9).
- Appearance
- punks with mismatch clothing, flashy jewelry and big guns.
The Demonic Cave
This is a very big place, with several entry tunnels of different sizes, most of them with railtracks which, by the way, go everywhere in the cave. They cross, go up and down even in the central pit — which is hundreds of feet deep. In the first half of the cave, there's mining equipment laid on the ground (some dynamite crates, oil lamps, picks, rope, wagons), and a wooden cage with 2 people in it.
These are Sean and Chen McDonald. They survived the attack and Cho Kui began the transformation. The process isn't complete yet, so there is hope. The fight around them should be enough to push them into blood lust. You can make the actual check (using their Will of 4 and a target number of 8), but it's probably best to assume they miss it and have Ram Lau try to free them. They attack him, but he can't fight back and has to be rescued without injuring Chen. Both she and her husband have Bod 5, Mnd 4, Ref 5 and Martial Arts 7.
Now for the bad guys: they're waiting in the second half of the cave, where there is an underground pool and a platform some 30ft above. A stream flows in the cave then down into the pit. Jiang has erected a tent on the platform — why forget about comforts? And 15 skeletons are defending it, along with Grey Skull. The eunuch is inside, waiting for the attackers to get into spell range. Cho Kui is hiding between the ceiling's stalactites with his friends. They will swoop on anyone in a perilous position — the pit is large and leaves little room to go to the second part of the cave. There are groups of skeletons hidden everywhere: in tunnels, in wagons, in the pool, between crates…
Ideally, the fight should happen this way:
- On sequence one, the PCs, should fight the mooks: attacks of demons, wagonloads of skeletons etc.
- Sequence two: Some heroes engage Jiang and his cohorts while the others go on with the mooks and Cho Kui. One of them should spot Lau in trouble. There's a flash of white light in one of the tunnels.
- Sequence three: “Blow things up!” Entrance of the Jammers. Confusion. Chaos. What the heck's goin' on in here?
- Sequence Four and five: Everyone can choose his opponent. The Jammers aren't too picky with their targets.
- Sequence six: Boom! They have seen the detonators ticking (with the remaining time), so if they're still in there, I guess they won't have to dig a grave. If someone stayed for a veeery good reason — such as saving Chen or Lau, — give them a chance.
Cool Things That Could Happen
- The Roller Coaster of Death: get chased by some skeletons in a wagon. Shoot a lever to send them into the pit, avoid a collision when the tracks cross (that would be martial arts AR of 10 or being ejected for 18 damage), both wagons side-by-side on different tracks: you can jump into the other, avoid obstacles between the wagons while trading blows.
- The wagon goes down the pit, spiraling along the steep walls, and the tracks go straight under the waterfall: Martial Arts AR of 8 or falling for 40 damage. Plus you have to find a way to go back up.
- Someone could be thrown into a wagon and sent to his doom into a tunnel… and come back through another tunnel on the next sequence.
- If one PC can fly there's a dogfight waiting for him between the stalactites. Cho Kui's favorite sport. Crashing is a 20 damage for you, Superman.
- A falling stalactite is a 15 damage.
- The Jammers can adjust their detonators to explode on impact: martial arts 10 to avoid being caught in the explosion (damage 25) and another check to dodge the falling rocks (damage 12)
Counting the Score
The players win if Sean is still alive (Ram Kuei-Ling knows a way to heal the corruption). Ronald McDonald is back (don't ask him for a reward, though). If Sean died, there will be another fast-food chain with a different name. If the mine is destroyed, the Jammers won't take offense — as long as Buck wasn't killed. If it's still there, it depends on who owns it. If your PCs managed to push back/kill both the Jammers and the Lotus, congratulations (defusing 20 bombs is tough).The Jade Fists will take the site to protect it from the others (They always say that), but if Jiang has held his ground, you'll have to come back another day. And the place will be crawling with horrors. Good luck, pals. The Fists will be very grateful for the help, but their trouble isn't over. The war for their sites will continue, and they might send for help in the future.
When I ran this adventure, my players had a very hard time. That was the idea, of course, but some of them saw death very close that day. That's why I removed Black Anaconda, a powerful martial artist from the Lotus gang. You know your PCs and should balance the opposition to make them break a sweat.
The End?